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Games Workshop - Warhammer 40,000 - Core Book 9th Edition, for Ages 14 and above

£20.995£41.99Clearance
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The 7th edition of Warhammer 40,000 saw Games Workshop finally advance major events in the storyline with the War Zone Damocles, War Zone Fenris, and Gathering Storm campaign books. Guidance on mustering armies, determining missions, creating the battlefield and a host of other key points to playing a game In the first of the book’s huge lore sections, you can read all about the state of the galaxy after the Cicatrix Maledictum – the Great Rift – tore open across the galaxy, dividing the Imperium in two. Humanity faces its greatest challenge in more than ten millennia as the forces of Chaos run rampant across the reeling Imperium even as alien warlords seek to take advantage of the untold devastation wrought upon the Emperor’s realm.

Lastly, Dark Imperium provides a brief overview of the four Dark Gods of Chaos – including their immortal daemonic legions, sycophantic followers and dread mortal champions – as an ever-present threat to the Imperium. An often-recommended starting point for any fan looking for their first Warhammer 40k book, the Eisenhorn trilogy, by Dan Abnett, follows the career of an Imperial Inquisitor, Gregor Eisenhorn, as he tries to root out and curtail the influence of heretical forces. If you’ve enjoyed Chaos Gate: Daemonhunter and want to know more about the daemon-hunting, battle-prayer shouting, semi-medieval legion of the Grey Knights, then this Warhammer 40k book by Ben Counter, simply titled ‘Grey Knights’ is the place to look. A Rules Terms Glossary, which provides precise and exacting definitions of 142 separate rules terms to aid in resolving more complex rules interactions

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You'll learn the general principles and core concepts of Warhammer 40,000, the datasheets and characteristics used by your models, and the rules that apply to the five phases of the game: the Command phase, the Movement phase, the Shooting phase, the Charge phase, and the Fight phase. You'll also find Stratagems and abilities used by all armies, as well as additional rules for elements like Strategic Reserves, terrain features, and aircraft. Horus Rising will introduce you to the Warmaster Horus, and give you a who’s who of the other Primarchs and their legions, before any of them are corrupted and turn on the emperor. It sows the seeds for the long civil war that is to follow, and can’t be missed if you want to get the most out of this mahoosive series. Orks • Space Wolves • Grey Knights • Dark Eldar • Blood Angels • Necrons • Harlequins • Khorne Daemonkin • Skitarii • Craftworlds • Imperial Knights • Space Marines • Dark Angels • Tau Empire • Chaos Daemons - Daemonic Incursion Edition • Deathwatch • Genestealer Cults • Imperial Agents • Adeptus Custodes • Sisters of Silence

A balancing mechanic to allow for any two Crusade forces, from the greenest band of soldiers to the most legendary squad of battle brothers to be able to play an evenly matched game of Warhammer 40,000 The first part of this guide explores the decaying Imperium and the galaxy in which it resides – the long-dead God-Emperor who sits eternal on his Golden Throne, the High Lords and Adeptus bureaucracies that rule in his name, the fanatical Ecclesiarchy which preaches the Imperial faith, the secretive Ordos of the all-seeing Inquisition, and the post-human Space Marines who fight battles no other could endure. You'll also discover the hellish dimension known as the warp, which fuels psychic mutation and interstellar travel, the mad Gods of Chaos who rule its infinite depths, the blasphemous cults that serve them, and the Great Rift that splits realspace itself in two. The second half delves into the history of the setting, from its myth-shrouded past to the apocalyptic clashes of its present. You'll find a timeline of Humanity's development through the Ages of Terra and Technology, the Ages of Strife and Darkness, all the way to the Age of the Imperium. You'll explore the superstitions that fuelled the Imperium's worship of lost technology and its fearful hatred of aliens and mutants, the Great Crusade through which the Emperor sought to unite Humanity, the Horus Heresy that set the galaxy aflame, and the millennia of war and loss that shaped the Imperium. Edge of Silence • War Zone Charadon ( Act I • Act II) • War Zone Octarius ( Book I • Book II) • War Zone Nachmund ( Vigilus Alone • Rift War) • Crusade ( Beyond the Veil • Plague Purge • Amidst the Ashes • Containment • Catastrophe • Wars of Faith) • Arks of Omen ( Abaddon • Angron • Vashtorr • Farsight • The Lion) Guidance on selecting battle size, mustering armies, determining missions, creating the battlefield, selecting Secondary Objectives and a host of other key points to playing a game

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Note that the printed contents of this book are the same as the Crusade section in the Warhammer 40,000: Leviathan Core Book – if you already bought Leviathan, you already have these rules and lore. Crusade: Tyrannic War (Collectors’ Edition) Playing missions and the process of building an army in readiness, using either Power Rating or points values Over on Warhammer+ you’ll be able to watch the third of four Battle Report episodes exploring Combat Patrol. This time, the pious Adepta Sororitas battle treacherous Chaos Space Marines to decide the fate of a holy sanctum. Terminator armour also gets a whole episode to itself on Loremasters . A summary synopsis of 14 rarer rules/interactions that don't often arise in games, but are important to keep a note of

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